Age | Commit message (Expand) | Author |
40 hours | updated todo | talha |
2 days | Updated level format and level loading: | talha |
5 days | Updated level_handling: | talha |
7 days | Fixed typo in word | talha |
9 days | Added goal rendering and checking | talha |
9 days | Updated air movement: | talha |
9 days | Updated todo file | talha |
9 days | Updated level file format, Updated player movement: | talha |
9 days | added asan, level editing, improved movement. | talha |
2025-01-16 | Added level loading from file | talha |
2025-01-15 | Added IVec, setting up level editing | talha |
2025-01-15 | Updated timer, removed benchmark code | talha |
2024-12-14 | Reworked batch renderer, Updated math.h | talha |
2024-12-11 | Added batch rendering (however basic it might be) | talha |
2024-11-05 | Disabled all row major operations, added col major multiplication | talha |
2024-10-31 | Added ColumnMajor matrix multiplication. | talha |
2024-10-26 | Simplified Vec2 operator overloads | talha |
2024-10-26 | Moved from using percentages to scaled pixel position for levels | talha |
2024-10-25 | Setup a basic camera mover | talha |
2024-10-25 | Added horizontal camera movement, some operator overloading | talha |
2024-10-22 | Disabled the funky camera movement poc for now | talha |
2024-10-22 | Fixed an very weird and rare bug with renderer | talha |
2024-10-20 | Removed alot of unused variables and codepaths | talha |
2024-10-20 | Refactored code, fixed motion when collidex true: | talha |
2024-10-20 | Added RGB as a Vec3 alias type | talha |
2024-10-20 | Framerate capping now works: | talha |
2024-10-19 | Motion+Collision now work: | talha |
2024-10-08 | Saving draft, added collision detection so far | talha |