| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-06 | Making project work with clangd: | talha | |
| - Moved a lot of items into separate header files - Still compiling everything as a single translation unit (but maybe a heavier translation unit [if that is possible]) - setup compile_flags, a way to use clangd without using a build system - stuff like clangd and cmake don't work well with unity builds, so I avoid jumping through hoops | |||
| 2025-02-23 | Fixed kerning | talha | |
| 2025-02-23 | Refactored font rendering functionality | talha | |
| 2025-02-11 | Added line renderering | talha | |
| 2025-02-10 | updated rect calculations, separated renderer logic: | talha | |
| - position now starts from left bottom corner, to make drawing easier - moved quad rendering functions to their own files | |||
