Age | Commit message (Collapse) | Author | |
---|---|---|---|
9 days | BRANCH: Working on benchmarking new renderer, adding simdbranch/simd-math | talha | |
2024-12-14 | Reworked batch renderer, Updated math.hmaster | talha | |
2024-12-11 | Added batch rendering (however basic it might be) | talha | |
2024-11-05 | Disabled all row major operations, added col major multiplication | talha | |
2024-10-31 | Added ColumnMajor matrix multiplication. | talha | |
Main code path is disabled until I get everything working correctly. Also added tags to gitignore | |||
2024-10-26 | Simplified Vec2 operator overloads | talha | |
2024-10-25 | Setup a basic camera mover | talha | |
The camera now changes view after player moves beyond 80% of the screen up or right AND beyond 20% of the screen left or bottom. | |||
2024-10-25 | Added horizontal camera movement, some operator overloading | talha | |
2024-10-20 | Added RGB as a Vec3 alias type | talha | |
2024-10-19 | Motion+Collision now work: | talha | |
- Collisions are checked for each side, to let us know how to proceed - Equations of motion seem to work fine, except that they don't play well with time_delta, and are framerate dependant. | |||
2024-10-08 | Saving draft, added collision detection so far | talha | |