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11 daysAdded levels for teleportertalha
13 daysAdded levels, fixed jumping when gravity is invertedtalha
2025-02-22Removed freetypetalha
2025-02-13Refactored GameState, level loading:talha
- moved some gameplay variables to gamestate - refactored level loading and moved it to a function. - Fixed reloading level - Added loading previous level - Added loading next level
2025-02-12Improved level design tooling, Added ui cameratalha
2025-02-10improved gravity flipping blocktalha
2025-02-09Added camera_panning, vec2 divide overload, Fixed MINtalha
2025-02-08Updated gameplay, level_format, level_loading:talha
* Added new gameplay elements: - invert gravity block - teleporter * updated level_format: - added id for explicitly setting block id before hand - added link_id for teleporter block * added method to get_entity_by_id * updated level loader to ignore `\t` and ` ` for readably file formatting * setting raw_position dynamically by using entity_z MAP * simplified goal collision checking * updated level elements drawing
2025-01-31added another test leveltalha
2025-01-31Updated level format and level loading:talha
- no longer need to specify number of level elements up front
2025-01-25Added goal rendering and checkingtalha
2025-01-25Updated level file format, Updated player movement:talha
- Can add comments in a level file - Player movement slightly improved
2025-01-25added asan, level editing, improved movement.talha
2025-01-16Added level loading from filetalha
2024-12-11Added batch rendering (however basic it might be)talha
2024-10-26removing level from trackingtalha
2024-10-26Moved from using percentages to scaled pixel position for levelstalha