Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-02-22 | Removed freetype | talha | |
2025-02-13 | Refactored GameState, level loading: | talha | |
- moved some gameplay variables to gamestate - refactored level loading and moved it to a function. - Fixed reloading level - Added loading previous level - Added loading next level | |||
2025-02-12 | Improved level design tooling, Added ui camera | talha | |
2025-02-10 | improved gravity flipping block | talha | |
2025-02-09 | Added camera_panning, vec2 divide overload, Fixed MIN | talha | |
2025-02-08 | Updated gameplay, level_format, level_loading: | talha | |
* Added new gameplay elements: - invert gravity block - teleporter * updated level_format: - added id for explicitly setting block id before hand - added link_id for teleporter block * added method to get_entity_by_id * updated level loader to ignore `\t` and ` ` for readably file formatting * setting raw_position dynamically by using entity_z MAP * simplified goal collision checking * updated level elements drawing | |||
2025-01-31 | added another test level | talha | |
2025-01-31 | Updated level format and level loading: | talha | |
- no longer need to specify number of level elements up front | |||
2025-01-25 | Added goal rendering and checking | talha | |
2025-01-25 | Updated level file format, Updated player movement: | talha | |
- Can add comments in a level file - Player movement slightly improved | |||
2025-01-25 | added asan, level editing, improved movement. | talha | |
2025-01-16 | Added level loading from file | talha | |
2024-12-11 | Added batch rendering (however basic it might be) | talha | |
2024-10-26 | removing level from tracking | talha | |
2024-10-26 | Moved from using percentages to scaled pixel position for levels | talha | |