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A 2d platformer from scratch, using c++ and opengl
talha
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9 days
BRANCH: Working on benchmarking new renderer, adding simd
branch/simd-math
talha
2024-12-14
Reworked batch renderer, Updated math.h
master
talha
2024-12-11
Added batch rendering (however basic it might be)
talha
2024-11-05
Disabled all row major operations, added col major multiplication
talha
2024-10-31
Added ColumnMajor matrix multiplication.
talha
2024-10-26
Simplified Vec2 operator overloads
talha
2024-10-26
removing level from tracking
talha
2024-10-26
Moved from using percentages to scaled pixel position for levels
talha
2024-10-25
Setup a basic camera mover
talha
2024-10-25
Added horizontal camera movement, some operator overloading
talha
2024-10-22
Disabled the funky camera movement poc for now
talha
2024-10-22
Fixed an very weird and rare bug with renderer
talha
2024-10-20
Removing build file from git tracking
talha
2024-10-20
Removed alot of unused variables and codepaths
talha
2024-10-20
Refactored code, fixed motion when collidex true:
talha
2024-10-20
Added RGB as a Vec3 alias type
talha
2024-10-20
Framerate capping now works:
talha
2024-10-19
Motion+Collision now work:
talha
2024-10-08
Saving draft, added collision detection so far
talha