| Age | Commit message (Expand) | Author | 
| 2025-01-25 | Added goal rendering and checking | talha | 
| 2025-01-25 | Updated air movement: | talha | 
| 2025-01-25 | Updated todo file | talha | 
| 2025-01-25 | Updated level file format, Updated player movement: | talha | 
| 2025-01-25 | added asan, level editing, improved movement. | talha | 
| 2025-01-16 | updating build.sh command | talha | 
| 2025-01-16 | Added level loading from file | talha | 
| 2025-01-15 | Added IVec, setting up level editing | talha | 
| 2025-01-15 | Updated timer, removed benchmark code | talha | 
| 2024-12-14 | Reworked batch renderer, Updated math.h | talha | 
| 2024-12-11 | Added batch rendering (however basic it might be) | talha | 
| 2024-11-05 | Disabled all row major operations, added col major multiplication | talha | 
| 2024-10-31 | Added ColumnMajor matrix multiplication. | talha | 
| 2024-10-26 | Simplified Vec2 operator overloads | talha | 
| 2024-10-26 | removing level from tracking | talha | 
| 2024-10-26 | Moved from using percentages to scaled pixel position for levels | talha | 
| 2024-10-25 | Setup a basic camera mover | talha | 
| 2024-10-25 | Added horizontal camera movement, some operator overloading | talha | 
| 2024-10-22 | Disabled the funky camera movement poc for now | talha | 
| 2024-10-22 | Fixed an very weird and rare bug with renderer | talha | 
| 2024-10-20 | Removing build file from git tracking | talha | 
| 2024-10-20 | Removed alot of unused variables and codepaths | talha | 
| 2024-10-20 | Refactored code, fixed motion when collidex true: | talha | 
| 2024-10-20 | Added RGB as a Vec3 alias type | talha | 
| 2024-10-20 | Framerate capping now works: | talha | 
| 2024-10-19 | Motion+Collision now work: | talha | 
| 2024-10-08 | Saving draft, added collision detection so far | talha |