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2025-02-22Removed freetypetalha
2025-02-22First pass at using stb_truetype, removed freetypetalha
2025-02-22WIP: replacing freetype with stb_truetypetalha
2025-02-13Refactored GameState, level loading:talha
- moved some gameplay variables to gamestate - refactored level loading and moved it to a function. - Fixed reloading level - Added loading previous level - Added loading next level
2025-02-12Fixed camera jerktalha
2025-02-12Improved level design tooling, Added ui cameratalha
2025-02-11added debug draw lines for easier level designingtalha
2025-02-11Added line rendereringtalha
2025-02-10updated rect calculations, separated renderer logic:talha
- position now starts from left bottom corner, to make drawing easier - moved quad rendering functions to their own files
2025-02-10V1 of updating how entity position is treated:talha
- position corresponds to bottom left of block. - makes it easy and predictable to design and place levels.
2025-02-10Updated Rect members:talha
- lt, rb -> lb, rt - This makes a lot more sense.
2025-02-10removed redundant fields from Recttalha
2025-02-10updated level loading logictalha
2025-02-10improved gravity flipping blocktalha
2025-02-09Added camera_panning, vec2 divide overload, Fixed MINtalha
2025-02-09Improved level file format, camera follow when moving:talha
- Added ability to use spaces and tabs for formatting level files for better readability. - Fixed camera follow
2025-02-08Updated gameplay, level_format, level_loading:talha
* Added new gameplay elements: - invert gravity block - teleporter * updated level_format: - added id for explicitly setting block id before hand - added link_id for teleporter block * added method to get_entity_by_id * updated level loader to ignore `\t` and ` ` for readably file formatting * setting raw_position dynamically by using entity_z MAP * simplified goal collision checking * updated level elements drawing
2025-02-03Added basic audio playbacktalha
2025-02-03Added miniaudiotalha
2025-02-01Updated readmetalha
2025-02-01updated todotalha
2025-01-31added another test leveltalha
2025-01-31Updated level format and level loading:talha
- no longer need to specify number of level elements up front
2025-01-28Updated level_handling:talha
- automatically load the next level once goal is reached
2025-01-26Added a basic readmetalha
2025-01-26Added a licensetalha
2025-01-26Fixed typo in wordtalha
2025-01-25Added goal rendering and checkingtalha
2025-01-25Updated air movement:talha
- Player can move a small amount in the air - this makes the movement feel natural
2025-01-25Updated todo filetalha
2025-01-25Updated level file format, Updated player movement:talha
- Can add comments in a level file - Player movement slightly improved
2025-01-25added asan, level editing, improved movement.talha
2025-01-16updating build.sh commandtalha
2025-01-16Added level loading from filetalha
2025-01-15Added IVec, setting up level editingtalha
2025-01-15Updated timer, removed benchmark codetalha
2024-12-14Reworked batch renderer, Updated math.htalha
2024-12-11Added batch rendering (however basic it might be)talha
2024-11-05Disabled all row major operations, added col major multiplicationtalha
2024-10-31Added ColumnMajor matrix multiplication.talha
Main code path is disabled until I get everything working correctly. Also added tags to gitignore
2024-10-26Simplified Vec2 operator overloadstalha
2024-10-26removing level from trackingtalha
2024-10-26Moved from using percentages to scaled pixel position for levelstalha
2024-10-25Setup a basic camera movertalha
The camera now changes view after player moves beyond 80% of the screen up or right AND beyond 20% of the screen left or bottom.
2024-10-25Added horizontal camera movement, some operator overloadingtalha
2024-10-22Disabled the funky camera movement poc for nowtalha
2024-10-22Fixed an very weird and rare bug with renderertalha
This issue would sometimes occur when renderer was stack allocating objects. It surprisingly did not occur when items are heap allocated. I checked the stack locations and it seemed like values were looping around or atleast overflowing
2024-10-20Removing build file from git trackingtalha
2024-10-20Removed alot of unused variables and codepathstalha
2024-10-20Refactored code, fixed motion when collidex true:talha
- Created a timer struct with helper functions to clean things up - Removed some redundant and duplicate variables - Fixed the issue where if a player presses horizontal movement key, even though we are colliding, the player will still move once it is not colliding, even though they are not pressing a key.