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Diffstat (limited to 'source/main.cpp')
-rwxr-xr-xsource/main.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/source/main.cpp b/source/main.cpp
index a4d7b2c..8a88231 100755
--- a/source/main.cpp
+++ b/source/main.cpp
@@ -690,8 +690,8 @@ Vec3 get_screen_position_from_percent(GameState state, Vec3 v) {
int main(int argc, char* argv[])
{
- u32 scr_width = 1024;
- u32 scr_height = 768;
+ u32 scr_width = 1920;
+ u32 scr_height = 1080;
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
@@ -896,7 +896,7 @@ int main(int argc, char* argv[])
{
update_frame_timer(&timer);
//enforce_frame_rate(&timer, 60);
- hp_ticks = SDL_GetPerformanceCounter();
+ //hp_ticks = SDL_GetPerformanceCounter();
cum_math_ticks = 0;
controller.jump = 0;
@@ -1277,8 +1277,7 @@ int main(int argc, char* argv[])
u32 max_col_ele = max_cq_count/max_row_ele;
Vec2 screen_render_size = (state.render_scale * state.screen_size)/2.0f;
Vec2 based_size = Vec2{
- screen_render_size.x / max_row_ele,
- screen_render_size.y / max_col_ele
+ 16.0f, 16.0f
};
#if 1
for (int i=0;i<max_cq_count;i++) {
@@ -1315,12 +1314,12 @@ int main(int argc, char* argv[])
renderer->cq_batch_count = 0;
// render ui text
- u64 new_ticks = SDL_GetPerformanceCounter();
- r64 hp_time = (r64)(new_ticks - hp_ticks) / (r64) hp_tick_freq;
- SDL_Log("ticks time: %fs", hp_time);
+ //u64 new_ticks = SDL_GetPerformanceCounter();
+ //r64 hp_time = (r64)(new_ticks - hp_ticks) / (r64) hp_tick_freq;
+ //SDL_Log("ticks time: %fs", hp_time);
- cum_math_time = (r64)cum_math_ticks/(r64)tick_freq;
- SDL_Log("multiply4mv time: %fs", cum_math_time);
+ //cum_math_time = (r64)cum_math_ticks/(r64)tick_freq;
+ //SDL_Log("multiply4mv time: %fs", cum_math_time);
if (is_collide_x || is_collide_y)
{