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-rwxr-xr-xsource/main.cpp46
1 files changed, 37 insertions, 9 deletions
diff --git a/source/main.cpp b/source/main.cpp
index 2035da3..685e144 100755
--- a/source/main.cpp
+++ b/source/main.cpp
@@ -288,6 +288,7 @@ u32 gl_shader_program_from_path(const char* vspath, const char* fspath)
return shader_program;
}
+#if DISABLE_MAIN_GAME
u32 gl_setup_colored_quad(u32 sp)
{
// @todo: make this use index buffer maybe?
@@ -336,7 +337,7 @@ void gl_draw_colored_quad(
Mat4 scale = scaling_matrix4m(size.x, size.y, 0.0f);
model = multiply4m_rm(scale, model);
// setting quad position
- Mat4 translation = translation_matrix4m(position.x, position.y, position.z);
+ Mat4 translation = translation_matrix4m_rm(position.x, position.y, position.z);
model = multiply4m_rm(translation, model);
// setting color
glUniform3fv(glGetUniformLocation(renderer->cq_sp, "Color"), 1, color.data);
@@ -491,7 +492,7 @@ void gl_render_text(GLRenderer *renderer, char* text, Vec2 position, r32 size, V
r32 h = scale * renderer->ui_text.pixel_size;
Mat4 sm = scaling_matrix4m(w, h, 0);
- Mat4 tm = translation_matrix4m(xpos, ypos, 0);
+ Mat4 tm = translation_matrix4m_rm(xpos, ypos, 0);
Mat4 model = multiply4m_rm(tm, sm);
renderer->ui_text.transforms[running_index] = model;
renderer->ui_text.char_indexes[running_index] = int(*char_iter);
@@ -595,19 +596,20 @@ Vec3 get_screen_position_from_percent(GameState state, Vec3 v) {
return screen_pos;
}
+#endif
int main(int argc, char* argv[])
{
// @matrix testing
- Mat4ColumnMajor a = {0};
- Mat4ColumnMajor b = {0};
+ Mat4 a = {0};
+ Mat4 b = {0};
a.data[0][0] = 4;
- a.data[0][1] = 2;
+ a.data[0][1] = 0;
a.data[0][2] = 0;
a.data[0][3] = 0;
- a.data[1][0] = 0;
+ a.data[1][0] = 2;
a.data[1][1] = 8;
a.data[1][2] = 1;
a.data[1][3] = 0;
@@ -624,7 +626,7 @@ int main(int argc, char* argv[])
b.data[0][0] = 4;
b.data[0][1] = 2;
- b.data[0][2] = 1;
+ b.data[0][2] = 9;
b.data[0][3] = 0;
b.data[1][0] = 2;
@@ -632,7 +634,7 @@ int main(int argc, char* argv[])
b.data[1][2] = 4;
b.data[1][3] = 0;
- b.data[2][0] = 9;
+ b.data[2][0] = 1;
b.data[2][1] = 4;
b.data[2][2] = 2;
b.data[2][3] = 0;
@@ -642,7 +644,33 @@ int main(int argc, char* argv[])
b.data[3][2] = 0;
b.data[3][3] = 0;
- Mat4 product = multiply4m_cm(a,b);
+ Mat4 product = multiply4m(a,b);
+
+ // translation
+ Mat4 t1 = {0};
+ t1.data[0][0] = 1;
+ t1.data[0][1] = 0;
+ t1.data[0][2] = 0;
+ t1.data[0][3] = 0;
+
+ t1.data[1][0] = 0;
+ t1.data[1][1] = 1;
+ t1.data[1][2] = 0;
+ t1.data[1][3] = 0;
+
+ t1.data[2][0] = 0;
+ t1.data[2][1] = 0;
+ t1.data[2][2] = 1;
+ t1.data[2][3] = 0;
+
+ t1.data[3][0] = 1;
+ t1.data[3][1] = 2;
+ t1.data[3][2] = 3;
+ t1.data[3][3] = 1;
+
+ Vec4 v = Vec4{1,1,1,1};
+
+ Vec4 trans_mat = multiply4vm(v, t1);
int dbg = 1;
return 0;