diff options
author | talha <sarcxd@gmail.com> | 2024-10-22 00:13:34 +0500 |
---|---|---|
committer | talha <sarcxd@gmail.com> | 2024-10-22 00:13:34 +0500 |
commit | 1d51ae47889c1fd46af63a298b7d7ffd1e68ee54 (patch) | |
tree | a3a1401b67a05c3798f617d9c1cd58728e2f726b /source | |
parent | c1753b629ba1ff9c79c7c1e6843c4685be006e90 (diff) |
Disabled the funky camera movement poc for now
Diffstat (limited to 'source')
-rwxr-xr-x | source/main.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/main.cpp b/source/main.cpp index 16ef163..f692a54 100755 --- a/source/main.cpp +++ b/source/main.cpp @@ -552,16 +552,16 @@ Vec2 get_move_dir(Controller c) { return dir; } -void update_camera(GLRenderer *renderer) { - if (renderer->cam_update == true) { - renderer->cam_view = camera_create4m( - renderer->cam_pos, - add3v(renderer->cam_pos, renderer->cam_look), - renderer->preset_up_dir - ); - renderer->cam_update = false; - } -} +//void update_camera(GLRenderer *renderer) { +// if (renderer->cam_update == true) { +// renderer->cam_view = camera_create4m( +// renderer->cam_pos, +// add3v(renderer->cam_pos, renderer->cam_look), +// renderer->preset_up_dir +// ); +// renderer->cam_update = false; +// } +//} int main(int argc, char* argv[]) { @@ -998,8 +998,8 @@ int main(int argc, char* argv[]) if (!is_collide_x) { state.player.position.x = next_player_position.x; - renderer->cam_pos.x += pd_1.x; - renderer->cam_update = true; + //renderer->cam_pos.x += pd_1.x; + //renderer->cam_update = true; } if (!is_collide_y) { state.player.position.y = next_player_position.y; @@ -1009,7 +1009,7 @@ int main(int argc, char* argv[]) collidex = is_collide_x; collidey = is_collide_y; - update_camera(renderer); + //update_camera(renderer); // output glClearColor(0.8f, 0.5f, 0.7f, 1.0f); |