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author | talha <sarcxd@gmail.com> | 2025-01-25 14:49:19 +0500 |
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committer | talha <sarcxd@gmail.com> | 2025-01-25 14:49:19 +0500 |
commit | e548b83d73a7bcd1dd401e1ba272aaaf54755461 (patch) | |
tree | df962eba5730fd3fac3a4be214483015d2b95697 /source/todo.txt | |
parent | f3cb74c061e133e2e959a04c5e4e0c155c716407 (diff) |
Updated todo file
Diffstat (limited to 'source/todo.txt')
-rw-r--r-- | source/todo.txt | 18 |
1 files changed, 3 insertions, 15 deletions
diff --git a/source/todo.txt b/source/todo.txt index 240aafc..09fb8bd 100644 --- a/source/todo.txt +++ b/source/todo.txt @@ -22,25 +22,13 @@ DONE: - Some way to make and define levels - Level Creation - improved player movement +- Added comments to the level file format TODO: -- Update camera follower for centering player in view (with limits) after - a few seconds (maybe like 2 seconds) - Level completion Object - Audio +- Update camera follower for centering player in view (with limits) after + a few seconds (maybe like 2 seconds) - make movement grid based? let's see but probably not - Implement Broad Phase Collision for efficient collision handling, let's see - vectorize math library with simd - -IDEAS: -*Levels* -Plain text file -``` -version_hex -entity_count -entity_type posx poxy sizex sizey -entity_type posx poxy sizex sizey -entity_type posx poxy sizex sizey -... repeats entity_count - 3 times -(3 because we already declared 3 elements in this spec) -``` |