diff options
| author | talha <sarcxd@gmail.com> | 2024-12-14 11:03:37 +0500 | 
|---|---|---|
| committer | talha <sarcxd@gmail.com> | 2024-12-14 11:03:37 +0500 | 
| commit | 05f82730e6d74ab604b02504cc928e764542a8c2 (patch) | |
| tree | 836153cc89ed80b20a4183986907e1ab48becc72 /source/shaders/cq_batched.vs.glsl | |
| parent | 9022d6c1fa64689ab9203d967a8cd31b406155da (diff) | |
Reworked batch renderer, Updated math.h
Diffstat (limited to 'source/shaders/cq_batched.vs.glsl')
| -rw-r--r-- | source/shaders/cq_batched.vs.glsl | 4 | 
1 files changed, 3 insertions, 1 deletions
| diff --git a/source/shaders/cq_batched.vs.glsl b/source/shaders/cq_batched.vs.glsl index 84180e9..947b45a 100644 --- a/source/shaders/cq_batched.vs.glsl +++ b/source/shaders/cq_batched.vs.glsl @@ -3,8 +3,10 @@ layout(location=0) in vec4 aPos;  layout(location=1) in vec3 aColor;  out vec4 vertexColor; +uniform mat4 View; +uniform mat4 Projection;  void main() { -  gl_Position = aPos; +  gl_Position = Projection * View * aPos;    vertexColor = vec4(aColor, 1.0);  } | 
