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authortalha <sarcxd@gmail.com>2024-12-11 00:53:05 +0500
committertalha <sarcxd@gmail.com>2024-12-11 00:53:05 +0500
commit9022d6c1fa64689ab9203d967a8cd31b406155da (patch)
tree5a85440c894545fc0e8dd823b6cc626c2be01fbc /source/shaders/cq_batched.fs.glsl
parent60085c01f190c01adaf24b6f337e2528d1de23b7 (diff)
Added batch rendering (however basic it might be)
Diffstat (limited to 'source/shaders/cq_batched.fs.glsl')
-rw-r--r--source/shaders/cq_batched.fs.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/shaders/cq_batched.fs.glsl b/source/shaders/cq_batched.fs.glsl
new file mode 100644
index 0000000..7f0467a
--- /dev/null
+++ b/source/shaders/cq_batched.fs.glsl
@@ -0,0 +1,9 @@
+#version 330 core
+
+in vec4 vertexColor;
+out vec4 FragColor;
+
+void main() {
+ FragColor = vertexColor;
+}
+