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authortalha <sarcxd@gmail.com>2025-03-06 10:37:36 +0500
committertalha <sarcxd@gmail.com>2025-03-06 10:37:36 +0500
commit23cc1a7d8c5ae6a397071763d0326990868c37af (patch)
tree0eb8fd47d678c57ec43c22ed104997c10c900260 /source/memory/arena.h
parent1d0bff7b975a63ef9047f16acdb2ef03123772d9 (diff)
Making project work with clangd:
- Moved a lot of items into separate header files - Still compiling everything as a single translation unit (but maybe a heavier translation unit [if that is possible]) - setup compile_flags, a way to use clangd without using a build system - stuff like clangd and cmake don't work well with unity builds, so I avoid jumping through hoops
Diffstat (limited to 'source/memory/arena.h')
-rw-r--r--source/memory/arena.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/memory/arena.h b/source/memory/arena.h
index ce167f9..ada70b2 100644
--- a/source/memory/arena.h
+++ b/source/memory/arena.h
@@ -1,6 +1,8 @@
#pragma once
#include <assert.h>
+#include <string.h>
+#include "../core.h"
#ifndef ALIGNMENT
#define ALIGNMENT (2*sizeof(void*))