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author | talha <sarcxd@gmail.com> | 2025-03-06 10:37:36 +0500 |
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committer | talha <sarcxd@gmail.com> | 2025-03-06 10:37:36 +0500 |
commit | 23cc1a7d8c5ae6a397071763d0326990868c37af (patch) | |
tree | 0eb8fd47d678c57ec43c22ed104997c10c900260 /source/array | |
parent | 1d0bff7b975a63ef9047f16acdb2ef03123772d9 (diff) |
Making project work with clangd:
- Moved a lot of items into separate header files
- Still compiling everything as a single translation unit (but maybe a
heavier translation unit [if that is possible])
- setup compile_flags, a way to use clangd without using a build system
- stuff like clangd and cmake don't work well with unity builds, so I
avoid jumping through hoops
Diffstat (limited to 'source/array')
-rw-r--r-- | source/array/array.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/array/array.h b/source/array/array.h index 6ddf5f0..624c90c 100644 --- a/source/array/array.h +++ b/source/array/array.h @@ -1,5 +1,8 @@ #pragma once +#include "../core.h" +#include "../memory/arena.h" + struct r32_array { size_t size; size_t capacity; |