summaryrefslogtreecommitdiff
path: root/include/SDL2/SDL_vulkan.h
diff options
context:
space:
mode:
authortalha <sarcxd@gmail.com>2024-10-20 20:41:44 +0500
committertalha <sarcxd@gmail.com>2024-10-20 20:41:44 +0500
commit9c3712645fb2b23590d539d4c7b09014d4e48be6 (patch)
treea39f3573f2154f077ed5f6228550379f8ea24674 /include/SDL2/SDL_vulkan.h
parentc641b9f54d1167687fa0106384f5dfff2ee22eb1 (diff)
Refactored code, fixed motion when collidex true:
- Created a timer struct with helper functions to clean things up - Removed some redundant and duplicate variables - Fixed the issue where if a player presses horizontal movement key, even though we are colliding, the player will still move once it is not colliding, even though they are not pressing a key.
Diffstat (limited to 'include/SDL2/SDL_vulkan.h')
0 files changed, 0 insertions, 0 deletions