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authortalha <sarcxd@gmail.com>2024-10-22 00:11:48 +0500
committertalha <sarcxd@gmail.com>2024-10-22 00:11:48 +0500
commitc1753b629ba1ff9c79c7c1e6843c4685be006e90 (patch)
treed681e73ac0156a2036fe1f685a173f9aa49aca0e /include/SDL2/SDL_loadso.h
parent9ae3c1324e1685c9f7844dc4d2775f0093bda4f4 (diff)
Fixed an very weird and rare bug with renderer
This issue would sometimes occur when renderer was stack allocating objects. It surprisingly did not occur when items are heap allocated. I checked the stack locations and it seemed like values were looping around or atleast overflowing
Diffstat (limited to 'include/SDL2/SDL_loadso.h')
0 files changed, 0 insertions, 0 deletions