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author | talha <sarcxd@gmail.com> | 2025-02-08 21:27:21 +0500 |
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committer | talha <sarcxd@gmail.com> | 2025-02-08 21:27:21 +0500 |
commit | 556213d9c68fd25872f327cfcc9e14af10611d20 (patch) | |
tree | 0384da78094671bf8c4f5adfd5f09580b645db35 /include/SDL2/SDL_bits.h | |
parent | 28f955f6de048d5e210171deb7852350a859ea3c (diff) |
Updated gameplay, level_format, level_loading:
* Added new gameplay elements:
- invert gravity block
- teleporter
* updated level_format:
- added id for explicitly setting block id before hand
- added link_id for teleporter block
* added method to get_entity_by_id
* updated level loader to ignore `\t` and ` ` for readably file formatting
* setting raw_position dynamically by using entity_z MAP
* simplified goal collision checking
* updated level elements drawing
Diffstat (limited to 'include/SDL2/SDL_bits.h')
0 files changed, 0 insertions, 0 deletions