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author | talha <sarcxd@gmail.com> | 2025-01-26 19:21:23 +0500 |
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committer | talha <sarcxd@gmail.com> | 2025-01-26 19:21:23 +0500 |
commit | 35a471880543a117b70c44d5e230ae2b3d56a037 (patch) | |
tree | 35cde34b5d4b6388be605d4a681e361cd5883b1e /README.md | |
parent | 40dd872fb847dd7661285494c6108f0baf61d64f (diff) |
Added a basic readme
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..a353bd7 --- /dev/null +++ b/README.md @@ -0,0 +1,14 @@ +This is a very simple 2d platformer. It is meant as a learning exercise to develop my own understanding of "from-scratch" programming +in a lower level language like c++. As such it boasts several, hastily programmed self-rolled features. They might be scrappy in nature +but they work, have led to me learning quite a fair bit about programming in general, and have been a worthwhile effort. + +## Features +- vector math (see source/math.h) +- text rendering with decent performance +- a batched renderer for quads that has decent performance + +## Building +I have not targeted this as something that should be convenient for others to "just build and run". +Truth be told, I do not much understand some fundamentals of building static libraries and whether or not they are expected to "just build". +Regardless, if you are on linux, you can try to run `build.sh` and it should for the most part run. If not, I can't help you very much, feel free +to peruse the code in that case. |