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<title>simple_platformer.git, branch branch/simd-math</title>
<subtitle>A 2d platformer from scratch, using c++ and opengl
</subtitle>
<link rel='alternate' type='text/html' href='https://git.talhaamir.xyz/simple_platformer.git/'/>
<entry>
<title>Setup benchmarh branch to have max performance</title>
<updated>2025-02-01T12:37:26+00:00</updated>
<author>
<name>talha</name>
<email>sarcxd@gmail.com</email>
</author>
<published>2025-02-01T12:37:26+00:00</published>
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</entry>
<entry>
<title>BRANCH: Working on benchmarking new renderer, adding simd</title>
<updated>2025-01-14T17:59:22+00:00</updated>
<author>
<name>talha</name>
<email>sarcxd@gmail.com</email>
</author>
<published>2025-01-14T17:59:22+00:00</published>
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</entry>
<entry>
<title>Reworked batch renderer, Updated math.h</title>
<updated>2024-12-14T06:03:37+00:00</updated>
<author>
<name>talha</name>
<email>sarcxd@gmail.com</email>
</author>
<published>2024-12-14T06:03:37+00:00</published>
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</entry>
<entry>
<title>Added batch rendering (however basic it might be)</title>
<updated>2024-12-10T19:53:05+00:00</updated>
<author>
<name>talha</name>
<email>sarcxd@gmail.com</email>
</author>
<published>2024-12-10T19:53:05+00:00</published>
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</entry>
<entry>
<title>Disabled all row major operations, added col major multiplication</title>
<updated>2024-11-04T20:19:35+00:00</updated>
<author>
<name>talha</name>
<email>sarcxd@gmail.com</email>
</author>
<published>2024-11-04T20:19:35+00:00</published>
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</entry>
<entry>
<title>Added ColumnMajor matrix multiplication.</title>
<updated>2024-10-30T19:24:52+00:00</updated>
<author>
<name>talha</name>
<email>sarcxd@gmail.com</email>
</author>
<published>2024-10-30T19:24:52+00:00</published>
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Main code path is disabled until I get everything working correctly.
Also added tags to gitignore
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Main code path is disabled until I get everything working correctly.
Also added tags to gitignore
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</entry>
<entry>
<title>Simplified Vec2 operator overloads</title>
<updated>2024-10-26T18:51:07+00:00</updated>
<author>
<name>talha</name>
<email>sarcxd@gmail.com</email>
</author>
<published>2024-10-26T18:51:07+00:00</published>
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</entry>
<entry>
<title>removing level from tracking</title>
<updated>2024-10-26T13:09:24+00:00</updated>
<author>
<name>talha</name>
<email>sarcxd@gmail.com</email>
</author>
<published>2024-10-26T13:09:24+00:00</published>
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</entry>
<entry>
<title>Moved from using percentages to scaled pixel position for levels</title>
<updated>2024-10-26T13:08:24+00:00</updated>
<author>
<name>talha</name>
<email>sarcxd@gmail.com</email>
</author>
<published>2024-10-26T13:08:24+00:00</published>
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</entry>
<entry>
<title>Setup a basic camera mover</title>
<updated>2024-10-25T18:22:42+00:00</updated>
<author>
<name>talha</name>
<email>sarcxd@gmail.com</email>
</author>
<published>2024-10-25T18:22:42+00:00</published>
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<id>1f4aa60399ee7b0f0d4cd8c78066c54c25cf2a15</id>
<content type='text'>
The camera now changes view after player moves beyond 80% of the screen
up or right AND beyond 20% of the screen left or bottom.
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<pre>
The camera now changes view after player moves beyond 80% of the screen
up or right AND beyond 20% of the screen left or bottom.
</pre>
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</entry>
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