#pragma once #include typedef int8_t i8; typedef int16_t i16; typedef int32_t i32; typedef int64_t i64; typedef uint8_t u8; typedef uint16_t u16; typedef uint32_t u32; typedef uint64_t u64; typedef float r32; typedef double r64; typedef int8_t b8; typedef unsigned char uchar; #define internal static struct GameState { u32 triangle_sp; u32 triangle_vao; u32 triangle_vbo; i32 width; i32 height; }; enum GameEventType { GAME_EVENT_RESIZE = (1 << 1), GAME_EVENT_END };