From f2e3f39b15bd22e2aa727bf4669b6e52186e31c7 Mon Sep 17 00:00:00 2001 From: talha Date: Sat, 6 Apr 2024 17:22:56 +0500 Subject: Update comments and understanding regarding disabling writing to stencil buffer --- source/main.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/main.cpp b/source/main.cpp index 5f45782..7a2ee9a 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -834,11 +834,9 @@ int main(int argc, char* argv[]) // view i.e, at a lower depth value glDisable(GL_DEPTH_TEST); // @note: im not entirely sure why we need to disable writing to the stencil buffer here - // based on my testing, if we don't disable this, the highlight color that gets drawn infront - // will cover the stencil values whereever it is. There is a subtle difference when this happens - // but from what I have seen it just looks better and makes more sense when we have don't write to the - // stencil mask because. I guess it also means that we donot want the highlights we draw to affect other - // highlights + // based on my testing, if we don't disable this, the highlight color that gets drawn front + // will cover the stencil values wherever it is. If we disable this, then the highlight color + // that draws last will draw over the other highlights glStencilMask(0x00); glStencilFunc(GL_NOTEQUAL, 1, 0xFF); { -- cgit v1.2.3