From 2a1557aa2b4d406c92703f60f2d34283fed5fcfb Mon Sep 17 00:00:00 2001 From: talha Date: Wed, 13 Mar 2024 22:54:43 +0500 Subject: Did some work on materials, refactored a few things --- source/shaders/light_subject.vs.glsl | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 source/shaders/light_subject.vs.glsl (limited to 'source/shaders/light_subject.vs.glsl') diff --git a/source/shaders/light_subject.vs.glsl b/source/shaders/light_subject.vs.glsl new file mode 100644 index 0000000..327e896 --- /dev/null +++ b/source/shaders/light_subject.vs.glsl @@ -0,0 +1,18 @@ +#version 330 core + +layout(location = 0) in vec3 position; +layout(location = 1) in vec3 normal; + +uniform mat4 Model; +uniform mat4 View; +uniform mat4 Projection; + +out vec3 fragNormal; +out vec3 worldPosition; + +void main() { + gl_Position = Projection * View * Model * vec4(position, 1.0); + worldPosition = vec3(Model * vec4(position, 1.0)); + fragNormal = mat3(transpose(inverse(Model))) * normal; + fragNormal = normalize(normal); +} -- cgit v1.2.3