From ca2835943ca4327ad08b54af480e0c6333df201f Mon Sep 17 00:00:00 2001 From: talha Date: Mon, 22 Apr 2024 03:38:29 +0500 Subject: Completed main levels to progress to text-rendering and 2d development. - Only lessons left are geometry shaders and anti-aliasing - will get to those later on soon - need to do text rendering now --- .../planetary models/shaders/refl.fs.glsl | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 source/lessons/instanced_rendering/planetary models/shaders/refl.fs.glsl (limited to 'source/lessons/instanced_rendering/planetary models/shaders/refl.fs.glsl') diff --git a/source/lessons/instanced_rendering/planetary models/shaders/refl.fs.glsl b/source/lessons/instanced_rendering/planetary models/shaders/refl.fs.glsl new file mode 100644 index 0000000..6d28392 --- /dev/null +++ b/source/lessons/instanced_rendering/planetary models/shaders/refl.fs.glsl @@ -0,0 +1,14 @@ +#version 330 core + +in vec3 Normal; +in vec3 Position; + +uniform samplerCube skybox; +uniform vec3 cameraPos; +out vec4 FragColor; + +void main() { + vec3 I = normalize(Position - cameraPos); + vec3 R = reflect(I, normalize(Normal)); + FragColor = vec4(texture(skybox, R).rgb, 1.0); +}; -- cgit v1.2.3