From 02077305a5b63fcf7242ac909d8caed5cc3cf18f Mon Sep 17 00:00:00 2001 From: talha Date: Sun, 31 Mar 2024 18:22:14 +0500 Subject: Completed lighting, Model loading --- include/assimp/quaternion.h | 143 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 143 insertions(+) create mode 100644 include/assimp/quaternion.h (limited to 'include/assimp/quaternion.h') diff --git a/include/assimp/quaternion.h b/include/assimp/quaternion.h new file mode 100644 index 0000000..457c650 --- /dev/null +++ b/include/assimp/quaternion.h @@ -0,0 +1,143 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2024, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +---------------------------------------------------------------------- +*/ + +/** @file quaternion.h + * @brief Quaternion structure, including operators when compiling in C++ + */ +#pragma once +#ifndef AI_QUATERNION_H_INC +#define AI_QUATERNION_H_INC + +#include + +#ifdef __cplusplus + +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +// Forward declarations +template class aiVector3t; +template class aiMatrix3x3t; +template class aiMatrix4x4t; + +// --------------------------------------------------------------------------- +/** + * @brief This class represents a quaternion as a 4D vector. + */ +template +class aiQuaterniont { +public: + aiQuaterniont() AI_NO_EXCEPT : w(1.0), x(), y(), z() {} + aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz) + : w(pw), x(px), y(py), z(pz) {} + + /** + * @brief Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. + */ + explicit aiQuaterniont( const aiMatrix3x3t& pRotMatrix); + + /** Construct from euler angles */ + aiQuaterniont( TReal roty, TReal rotz, TReal rotx); + + /** Construct from an axis-angle pair */ + aiQuaterniont( aiVector3t axis, TReal angle); + + /** Construct from a normalized quaternion stored in a vec3 */ + explicit aiQuaterniont( aiVector3t normalized); + + /** Returns a matrix representation of the quaternion */ + aiMatrix3x3t GetMatrix() const; + + bool operator== (const aiQuaterniont& o) const; + bool operator!= (const aiQuaterniont& o) const; + + // transform vector by matrix + aiQuaterniont& operator *= (const aiMatrix4x4t& mat); + + bool Equal(const aiQuaterniont &o, TReal epsilon = ai_epsilon) const; + + /** + * @brief Will normalize the quaternion representation. + */ + aiQuaterniont& Normalize(); + + /** + * @brief Will compute the quaternion conjugate. The result will be stored in the instance. + */ + aiQuaterniont& Conjugate(); + + /** + * @brief Rotate a point by this quaternion + */ + aiVector3t Rotate(const aiVector3t& in) const; + + /** + * @brief Multiply two quaternions + * @param two The other quaternion. + * @return The result of the multiplication. + */ + aiQuaterniont operator * (const aiQuaterniont& two) const; + + /** + * @brief Performs a spherical interpolation between two quaternions and writes the result into the third. + * @param pOut Target object to received the interpolated rotation. + * @param pStart Start rotation of the interpolation at factor == 0. + * @param pEnd End rotation, factor == 1. + * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results. + */ + static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, + const aiQuaterniont& pEnd, TReal pFactor); + + //! w,x,y,z components of the quaternion + TReal w, x, y, z; +} ; + +using aiQuaternion = aiQuaterniont; + +#else + +struct aiQuaternion { + ai_real w, x, y, z; +}; + +#endif + +#endif // AI_QUATERNION_H_INC -- cgit v1.2.3