From 02077305a5b63fcf7242ac909d8caed5cc3cf18f Mon Sep 17 00:00:00 2001 From: talha Date: Sun, 31 Mar 2024 18:22:14 +0500 Subject: Completed lighting, Model loading --- include/assimp/color4.inl | 249 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 249 insertions(+) create mode 100644 include/assimp/color4.inl (limited to 'include/assimp/color4.inl') diff --git a/include/assimp/color4.inl b/include/assimp/color4.inl new file mode 100644 index 0000000..7fd0677 --- /dev/null +++ b/include/assimp/color4.inl @@ -0,0 +1,249 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2024, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file color4.inl + * @brief Inline implementation of aiColor4t operators + */ +#pragma once +#ifndef AI_COLOR4D_INL_INC +#define AI_COLOR4D_INL_INC + +#ifdef __GNUC__ +# pragma GCC system_header +#endif + +#ifdef __cplusplus +#include + +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +const aiColor4t& aiColor4t::operator += (const aiColor4t& o) { + r += o.r; + g += o.g; + b += o.b; + a += o.a; + + return *this; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +const aiColor4t& aiColor4t::operator -= (const aiColor4t& o) { + r -= o.r; + g -= o.g; + b -= o.b; + a -= o.a; + + return *this; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +const aiColor4t& aiColor4t::operator *= (TReal f) { + r *= f; + g *= f; + b *= f; + a *= f; + + return *this; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +const aiColor4t& aiColor4t::operator /= (TReal f) { + r /= f; + g /= f; + b /= f; + a /= f; + + return *this; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +TReal aiColor4t::operator[](unsigned int i) const { + switch ( i ) { + case 0: + return r; + case 1: + return g; + case 2: + return b; + case 3: + return a; + default: + break; + } + return r; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +TReal& aiColor4t::operator[](unsigned int i) { + switch ( i ) { + case 0: + return r; + case 1: + return g; + case 2: + return b; + case 3: + return a; + default: + break; + } + return r; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +bool aiColor4t::operator== (const aiColor4t& other) const { + return r == other.r && g == other.g && b == other.b && a == other.a; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +bool aiColor4t::operator!= (const aiColor4t& other) const { + return r != other.r || g != other.g || b != other.b || a != other.a; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +bool aiColor4t::operator< (const aiColor4t& other) const { + return r < other.r || ( + r == other.r && ( + g < other.g || ( + g == other.g && ( + b < other.b || ( + b == other.b && ( + a < other.a + ) + ) + ) + ) + ) + ); +} + +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +aiColor4t operator + (const aiColor4t& v1, const aiColor4t& v2) { + return aiColor4t( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +aiColor4t operator - (const aiColor4t& v1, const aiColor4t& v2) { + return aiColor4t( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE aiColor4t operator * (const aiColor4t& v1, const aiColor4t& v2) { + return aiColor4t( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +aiColor4t operator / (const aiColor4t& v1, const aiColor4t& v2) { + return aiColor4t( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +aiColor4t operator * ( TReal f, const aiColor4t& v) { + return aiColor4t( f*v.r, f*v.g, f*v.b, f*v.a); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +aiColor4t operator * ( const aiColor4t& v, TReal f) { + return aiColor4t( f*v.r, f*v.g, f*v.b, f*v.a); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +aiColor4t operator / ( const aiColor4t& v, TReal f) { + return v * (1/f); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +aiColor4t operator / ( TReal f,const aiColor4t& v) { + return aiColor4t(f,f,f,f)/v; +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +aiColor4t operator + ( const aiColor4t& v, TReal f) { + return aiColor4t( f+v.r, f+v.g, f+v.b, f+v.a); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +aiColor4t operator - ( const aiColor4t& v, TReal f) { + return aiColor4t( v.r-f, v.g-f, v.b-f, v.a-f); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +aiColor4t operator + ( TReal f, const aiColor4t& v) { + return aiColor4t( f+v.r, f+v.g, f+v.b, f+v.a); +} +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +aiColor4t operator - ( TReal f, const aiColor4t& v) { + return aiColor4t( f-v.r, f-v.g, f-v.b, f-v.a); +} + +// ------------------------------------------------------------------------------------------------ +template +AI_FORCE_INLINE +bool aiColor4t::IsBlack() const { + // The alpha component doesn't care here. black is black. + static const TReal epsilon = 10e-3f; + return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon; +} + +#endif // __cplusplus +#endif // AI_VECTOR3D_INL_INC -- cgit v1.2.3