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diff --git a/source/lessons/lighting/shaders/light_source.vs.glsl b/source/lessons/lighting/shaders/light_source.vs.glsl
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+++ b/source/lessons/lighting/shaders/light_source.vs.glsl
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+#version 330 core
+layout(location = 0) in vec3 position;
+
+uniform mat4 Model;
+uniform mat4 View;
+uniform mat4 Projection;
+
+void main() {
+ gl_Position = Projection * View * Model * vec4(position.x, position.y, position.z, 1.0);
+}