From 6ad18ea8a3966e10b3d73b56663c502ef35e6f09 Mon Sep 17 00:00:00 2001 From: talha aamir Date: Wed, 24 Sep 2025 21:27:03 +0500 Subject: Added files to git. - Starting index buffer chapter of vulkan-tutorial --- shaders/build.bat | 6 ++++++ shaders/triangle.frag | 9 +++++++++ shaders/triangle.vert | 12 ++++++++++++ 3 files changed, 27 insertions(+) create mode 100755 shaders/build.bat create mode 100755 shaders/triangle.frag create mode 100755 shaders/triangle.vert (limited to 'shaders') diff --git a/shaders/build.bat b/shaders/build.bat new file mode 100755 index 0000000..161e399 --- /dev/null +++ b/shaders/build.bat @@ -0,0 +1,6 @@ +set COMPILER="C:\VulkanSDK\1.4.309.0\Bin\glslc.exe" + +%COMPILER% triangle.vert -o triangle.vert.spv +%COMPILER% triangle.frag -o triangle.frag.spv + +pause \ No newline at end of file diff --git a/shaders/triangle.frag b/shaders/triangle.frag new file mode 100755 index 0000000..747ec02 --- /dev/null +++ b/shaders/triangle.frag @@ -0,0 +1,9 @@ +#version 450 + +layout(location = 0) in vec3 fragColor; + +layout(location = 0) out vec4 outColor; + +void main() { + outColor = vec4(fragColor, 1.0); +} \ No newline at end of file diff --git a/shaders/triangle.vert b/shaders/triangle.vert new file mode 100755 index 0000000..663fea0 --- /dev/null +++ b/shaders/triangle.vert @@ -0,0 +1,12 @@ +#version 450 + +layout(location = 0) in vec2 inPos; +layout(location = 1) in vec3 inCol; + + +layout(location = 0) out vec3 fragColor; + +void main() { + gl_Position = vec4(inPos, 0.0, 1.0); + fragColor = inCol; +} -- cgit v1.2.3